*NOTE* THIS POST SHOULD BE REGARDED AS A CONTRACT, AND SHOULD BE SHOWN TO GAMEMAKERS UPON PROMOTION. EVEN IF THEY'VE REVIEWED THE POST THEMSELVES.
Hey there everyone
The goal of this post is to give applicants a CLEAR idea of what your job as a Galaxy of Magic Gamemaker is, to shine light on a topic that most people just "kinda figure out". So here are 10 things that you will most definitely have to do as a Gamemaker, to keep things moving, and to make your work more professional and significant.
1. Plan your events- There's nothing better than a properly planned and beautifully executed event. As a Gamemaker, you will often feel compelled to create "spur of the moment" type of events, and that's okay! But It can't be all you do. You are expected to plan and even test your events before you put them into effect, whether you build a prop that needs to be tested, or a group of custom enemies you plan to use, it should all be thought out, and the bugs should be worked out before the event takes place.
2. Expect to announce & run an event ONCE per week. - As a Gamemaker, you will need to work together with the other Gamemakers to come up with an event minimum of once per week. You will have to write a Forum Announcement for your event to gather hype in the few days before the event is executed. It is entirely optional if you want to do more events, as long as the quota of one per week is met. You can work together with other Gamemakers on this event or take turns covering the weeks to make sure one event is being made weekly. Admins and SuperAdmins at times will also be making forum announcements for events, therefore you won't need to cover for that week. You can still do surprise or spontaneous events, but they will not count towards the event quota however.
3. Expect negative feedback- Not everyone is going to like what you do as a Gamemaker, and they won't hesitate to show it. People will bash your events right in front of your face and they'll firmly believe that they can do a better job. The fact is, they don't understand all the factors that work against a Gamemaker when an event is planned, and so I ask you to dismiss any cruel criticism, but gladly ACCEPT constructive criticism.
4. Expect positive feedback- Not all of the feedback you get will be negative, you will also get a great deal of positive responses. Be sure to embrace, and thank those who give you positive feedback because it's those people who understand what you're trying to do for the community and who truly appreciate your work.
5. Never halt an event- It's not unheard of that an event will go horribly wrong. Common problems include: Server crashes, chronic lag, mass exploiting, and disobeying of event rules. If any of these things happen, it's important that you seize control and continue the event until the end, even if you have to set it up all over again. Sometimes it may happen that the server crashes persistently for unknown reasons. But it's important that you do NOT halt, for when you're executing an event, the situation is a lot bigger than yourself, and it involves a server full of eager people.
6. Maintain a steady pace (1-2 events per week)- Perhaps other staff members may disagree, but as a Gamemaker you have a job to do, and if you don't do it, you might as well not have applied in the first place. Whether you're scheduling frequent events, creating content for the server, or building for future events, you absolutely NEED to be doing something.
7. Don't be afraid to ask for help- Plenty of staff members have executed events in the past, and not all of them are Gamemakers. If you have any doubts, don't be afraid to ask them for help. Such people include: Admins, Gamemakers, Super Admins, and even Moderators. Don't be afraid to ask any of them at any time if you have any questions or doubts.
8. Refrain from abusing your vast privileges- As a Gamemaker you will receive a variety of tools and assets that will help you create your events. It is preferable that you do not abuse these abilities in any way. This includes but is not limited to:Prop spamming, prop blocking, fail RP Prop spawning, Needlessly using commands on other players, orchestrating chaos, messing with the class schedule without a valid reason, spawning dupes you will not use during events, perma-propping anything, messing with the server map unless it's for an event.
9. Be willing to involve others in what you do. (Staff and Players alike)- When you create storyline events, you may need certain people to execute lines, or to play a character. Example: Don't be afraid of using players to take on RP Leader roles during your events! Perferably, players who are trusted and maintain a good reputation.
10. Do this because you want to- If you're applying to become Gamemaker JUST because you want to be staff to you I say: CEASE AND DESIST. If you want to be disciplinary please apply for moderator but if you're applying to become a Gamemaker, then you must do your job, otherwise, you're wasting our time, you're wasting your time, and you made us pass up another possibe candidate who truly wants this job.
2. Expect to announce & run an event ONCE per week. - As a Gamemaker, you will need to work together with the other Gamemakers to come up with an event minimum of once per week. You will have to write a Forum Announcement for your event to gather hype in the few days before the event is executed. It is entirely optional if you want to do more events, as long as the quota of one per week is met. You can work together with other Gamemakers on this event or take turns covering the weeks to make sure one event is being made weekly. Admins and SuperAdmins at times will also be making forum announcements for events, therefore you won't need to cover for that week. You can still do surprise or spontaneous events, but they will not count towards the event quota however.
3. Expect negative feedback- Not everyone is going to like what you do as a Gamemaker, and they won't hesitate to show it. People will bash your events right in front of your face and they'll firmly believe that they can do a better job. The fact is, they don't understand all the factors that work against a Gamemaker when an event is planned, and so I ask you to dismiss any cruel criticism, but gladly ACCEPT constructive criticism.
4. Expect positive feedback- Not all of the feedback you get will be negative, you will also get a great deal of positive responses. Be sure to embrace, and thank those who give you positive feedback because it's those people who understand what you're trying to do for the community and who truly appreciate your work.
5. Never halt an event- It's not unheard of that an event will go horribly wrong. Common problems include: Server crashes, chronic lag, mass exploiting, and disobeying of event rules. If any of these things happen, it's important that you seize control and continue the event until the end, even if you have to set it up all over again. Sometimes it may happen that the server crashes persistently for unknown reasons. But it's important that you do NOT halt, for when you're executing an event, the situation is a lot bigger than yourself, and it involves a server full of eager people.
6. Maintain a steady pace (1-2 events per week)- Perhaps other staff members may disagree, but as a Gamemaker you have a job to do, and if you don't do it, you might as well not have applied in the first place. Whether you're scheduling frequent events, creating content for the server, or building for future events, you absolutely NEED to be doing something.
7. Don't be afraid to ask for help- Plenty of staff members have executed events in the past, and not all of them are Gamemakers. If you have any doubts, don't be afraid to ask them for help. Such people include: Admins, Gamemakers, Super Admins, and even Moderators. Don't be afraid to ask any of them at any time if you have any questions or doubts.
8. Refrain from abusing your vast privileges- As a Gamemaker you will receive a variety of tools and assets that will help you create your events. It is preferable that you do not abuse these abilities in any way. This includes but is not limited to:Prop spamming, prop blocking, fail RP Prop spawning, Needlessly using commands on other players, orchestrating chaos, messing with the class schedule without a valid reason, spawning dupes you will not use during events, perma-propping anything, messing with the server map unless it's for an event.
9. Be willing to involve others in what you do. (Staff and Players alike)- When you create storyline events, you may need certain people to execute lines, or to play a character. Example: Don't be afraid of using players to take on RP Leader roles during your events! Perferably, players who are trusted and maintain a good reputation.
10. Do this because you want to- If you're applying to become Gamemaker JUST because you want to be staff to you I say: CEASE AND DESIST. If you want to be disciplinary please apply for moderator but if you're applying to become a Gamemaker, then you must do your job, otherwise, you're wasting our time, you're wasting your time, and you made us pass up another possibe candidate who truly wants this job.
DISCIPLINARY PARAMETERS
(IMPORTANT)
(IMPORTANT)
1. Gamemakers may hand out punishments to players during major events for a maximum amount of time of 24-hours.
2. Gamemakers may act as substitute mods when there 2 or LESS Moderators but only if asked to help. However they still have the same 24hr ban restriction. If the rule a player broke is severe enough (As they deserve more then a 24 hour ban), Gamemakers must leave a notice within "Staff Discussions" with the Players: Name, Steam ID & Reason why.
3. Gamemakers may setup Passive RP related stuff every now and then as long as they are RP-friendly and do not disrupt normal classes.
4. Gamemakers may execute LARGE scale events with at least 2-3 other staff members present to watch over players and help the event run smoothly.
5. Gamemakers HAVE to do pre-event briefing and explain to everyone what it is they need to do. (EX: Celestial = Assembly | Void = Void Territory)
6. Gamemakers are NOT to answer Staff Calls unless a player is stuck, asking for help,asking for help or a nor related-sit issue.
7. Gamemakers are considered staff. Moderators/Admins are to TRUST reports given by Gamemakers, they do not need evidence. However you may be called to give your side of the story on possible Ban Appeals/Staff Applications/Staff Reports/etc.
2. Gamemakers may act as substitute mods when there 2 or LESS Moderators but only if asked to help. However they still have the same 24hr ban restriction. If the rule a player broke is severe enough (As they deserve more then a 24 hour ban), Gamemakers must leave a notice within "Staff Discussions" with the Players: Name, Steam ID & Reason why.
3. Gamemakers may setup Passive RP related stuff every now and then as long as they are RP-friendly and do not disrupt normal classes.
4. Gamemakers may execute LARGE scale events with at least 2-3 other staff members present to watch over players and help the event run smoothly.
5. Gamemakers HAVE to do pre-event briefing and explain to everyone what it is they need to do. (EX: Celestial = Assembly | Void = Void Territory)
6. Gamemakers are NOT to answer Staff Calls unless a player is stuck, asking for help,asking for help or a nor related-sit issue.
7. Gamemakers are considered staff. Moderators/Admins are to TRUST reports given by Gamemakers, they do not need evidence. However you may be called to give your side of the story on possible Ban Appeals/Staff Applications/Staff Reports/etc.
To end this post I leave any applicants my heartfelt good luck, I wish you a successful and eventful time as a Galaxy of Magic Gamemaker, may you make a real difference in the community!
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